S-P-A-R-K Leonardo Development of Innovation Proposal - Igniting innovation for business
This project will develop innovative training materials designed to harness the creative abilities necessary to drive innovation within small businesses.
Innovation can be a difficult process. Business owners are often scared to try something new, or are simply unable to think ‘outside the box’. Businesses in the creative industries however are usually creative throughout. Their basic requirement for creativity does not begin and end with their main product or service; it permeates everything they do. The attributes and qualities of creative people are neatly summarised by Charles Landry in his book The Creative City. They are: the ability to think afresh; be enquiring and flexible; see unusual connections; not be frightened of ambiguity, paradox or contradictions; and be original.
This project intends to develop new ways of working which will harness this source of creativity and use it to support businesses that are not reaching their full potential. In order to do this, it will be necessary to produce training materials for both creative practitioners and facilitators, and develop frameworks and approaches within which they will be applied. Delivery will take place in a safe environment, supported by the latest innovative collaboration technology. By combining creative people with business owners and managers from other sectors, we hope to create an atmosphere of exploration and trust, where the necessary spark of an idea may be created and developed.
b. Need
It is widely agreed that in order to compete effectively against both developed and developing nations, European businesses need to become more creative and innovative. The Cox Review of Creativity in Business argued that sustained success in business, regardless of sector, increasingly depends on the ability to innovate: to exploit new ideas and new opportunities ahead of the competition. This does not only apply to new products, but to areas like technology, branding, communication and internal management systems.
As part of the Lisbon strategy, Europe has developed a strong policy framework to support innovation. However, policies do not always recognise the cross-sectoral and multi-disciplinary aspects of the creativity required to drive innovation. According to the EUROCITIES input to a European Commission Green Paper on cultural and creative industries, creative industries practitioners can bring new elements and know-how to more traditional fields of industry.
The Cox Review supports the approach of having a number of people involved in the process. It states that group interaction is important because it brings together individuals with different experience and backgrounds to exchange ideas. The more diverse the group, the greater the potential for success because the group can in principle combine many different knowledge sets.
However, different disciplines may lack a common language, so communication may be difficult. It may become apparent that individuals from different backgrounds have quite different values, and so disagreements or conflicts could arise. The facilitator’s role is crucial in ensuring that all members of the group are working effectively towards a common goal.
The proposed method is very different from mentoring, which tends to be long-term intervention involving a mentor engaged because of their superior knowledge of an industry. People with prior experience may also have fixed views, and will not provide the original thinking required for this process. It is also different from the work of business advisors who often provide only generic and limited advice. Although the techniques and tools created will be of use in business support settings across Europe, this project is focused on creating an atmosphere and a set of facilitation techniques conducive to the generation of new ideas and approaches, which will drive innovation.
c. Target Groups
There are two principal target groups for this project; creative practitioners and facilitators. Creative practitioners are people with a track record of creativity, preferably within some kind of enterprise, organisation, or research and development role. They will be successful in their own field, with an interest in working with other businesses. They will play a key role in generating the spark necessary to begin the process of innovation, although they will not be solely responsible for achieving success.
Facilitators also play an essential role in the process. Experienced facilitators will be most suitable, who have experience working with clients in group settings, particularly those with a business or organisational background. This role may be of interest to business advisors and other business support professionals, although some prior facilitation experience will be necessary.
The end users will be business owners and managers from small and medium-sized enterprises who have a need for creativity in order to develop their business. The areas requiring innovation can be broad, ranging from product development and recruitment to internal systems and branding.
d. Specific aims
To research best practice in the use of creativity and creative people to drive innovation within businesses.
To research best practice in facilitating communication and idea-creation between creative people and business owners and managers.
To develop these findings into training materials.
To test these materials and disseminate the results.
e. Proposed Tangible Outcomes
1. Project e-Newsletter
2. Project website
3. Report on: a) current and planned European-wide innovation strategies;
b) current themes relating to the use of creativity in a business setting;
c) availability of collaboration software.
4. Training materials for creative practitioners
5. Training materials for facilitators including appropriate facilitation techniques
6. Training sessions taking place in partner countries
8. End of project regional ‘mini’ conference/workshops
9. Dissemination report on identified best practice
f. Proposed Project Activity Management
The project will be managed through a Project Steering Group that represents the partners via the following proposed work packages:
WP1 Project Management
WP2 Monitoring and Evaluation
WP3 Valorisation (Dissemination and exploitation)
WP4 Analysis of needs (best practice, base line research)
WP5 Development of methodologies and approach
WP6 Development of tools and the adaptation of content
WP7 Implementation, assessment and testing
Communication within the partnership will be via a bespoke web environment and web conferencing, emails, an e-newsletter and via Skype voice over IP. This communications strategy will also enable thorough dissemination to the wider partnership and associated colleagues.
Possible partners:
Lead Partners –
Preston City Council - UK
Pacificstream Information C.I.C. - UK
Other partners approached for interest:
Sandbox, University of Central Lancashire – UK
Lynfabrikken – DK
LiNK MV – D
WHSE – PL
Fabrikken AS – N
Barcelona Media – SP
Innovation Lab – DK
Culminatum – F
Atelier – MT/I
Chamber of Commerce and Industry - PT
Possible ethical fashion policy from EFF
The EFF has developed an ethical policy framework tool in consultation with leading ethical sourcing and certification bodies, including the Ethical Trading Initiative, Made By, The International Fair Trade Association, the Fairtrade Foundation, the Responsible Purchasing Initiative and others.
This allows the EFF to work systematically with fashion business members towards improved sustainability practices, as well as facilitating the transparent communication of these through a vetted ethical policy document.
The EFF Ethical Policy Framework forms he basis for initial consultation with business members. Consultation sessions are run by members of the EFF membership consultation team, made up by experts and practitioners.
The EFF Ethical Policy Framework includes sections on the following:
* Ethical Focus, Certification and Standards In accordance with the recommendations of established certification and labelling bodies
* Business Structure and Practices: Company governance and ownership structure and policies with respect to marketing, energy efficiency, staff, and day to day business practices
* Sourcing and supply chain policies Purchasing practices (in accordance with the Responsible Purchasing Initiative) and policies on the social and environmental aspects of supply chains
* Factories Information about the ethical policies of factories in supply chains, in accordance with the ETI base code
* Fair trade & community producer organisations & co-operatives Information about producer organisations in supply chains and their ethical standards, in accordance with IFAT standards
* Culture and Skills Policies and practices in relation to reviving, supporting and adding value through supporting traditional skills
* Brand, commercial and financial sustainability Market, product quality and commercial sustainability are considered to be integral to the achievement of sustainability goals.
Working with partners and other organisations supporting the Ethical Fashion Sector
There are a number of other organisations which support businesses, organisations, students and fashion professionals in different ways in the arena of ethical fashion. The Ethical Fashion Forum seeks to collaborate with these organisations as much as possible, to pool resources and to maximise achievements on common goals and in the development of EFF membership services.
The Ethical Trading Initiative
The Fairtrade Foundation
The World Fair Trade organisation
The Responsible Purchasing Initiative
MADE BY
Labour Behind the Label: Fashioning an Ethical Industry
Pesticide Action Network UK
Social Compliance Organisations
THE ETHICAL TRADING INITIATIVE
The Ethical Trading Initiative (ETI) is an alliance of companies, non-governmental organisations (NGOs) and trade union organisations. The ETI exists to promote and improve the implementation of corporate codes of practice which cover supply chain working conditions. ETI’s ultimate goal is to ensure that the working conditions of workers producing for the UK market meet or exceed international labour standards.
THE FAIRTRADE FOUNDATION
The Fairtrade Foundation is the independent non-profit organisation that licenses use of the FAIRTRADE Mark on products in the UK in accordance with internationally agreed Fairtrade standards. The Foundation was established in 1992 by CAFOD, Christian Aid, Oxfam, Traidcraft and the World Development Movement, later joined by the National Federation of Women’s Institutes. The Fairtrade foundation launched a label for fair-trade cotton in 2005, and is working on fair-trade labelling for other products in the fashion sector.
WORLD FAIR TRADE ORGANIZATION
The World Fair Trade Organization (WFTO) is the global representative body of over 350 organisations committed to 100% Fair Trade. The WFTO is the authentic voice of Fair Trade and a guardian of Fair Trade values.
The WFTO operates in 70 countries across 5 regions; Africa, Asia, Europe, Latin America, and North American and the Pacific Rim, with elected global and regional boards, to create market access through policy, advocacy, campaigning, marketing and monitoring. It is the only global network whose members represent the Fair Trade chain from production to sale.
THE RESPONSIBLE PURCHASING INITIATIVE
The Responsible Purchasing Initiative explores how it is possible to improve the impact of purchasing activities on the lives of people in developing countries, by looking at the roles of EU businesses, public authorities and consumers.
MADE BY
MADE-BY is an umbrella label used by fashion brands and retailers to show consumers that their clothes are produced in a sustainable manner.
MADE BY develops, together with Solidaridad – an expert in the field of fair trade and the environment – production chains in which a garment can be manufactured in a sustainable manner from start to finish. MADE BY has created supplier networks in India, Peru, North Africa and China as well as in Turkey and Eastern Europe.
The EFF and MADE BY work in partnership to provide as a comprehensive a service as possible to the UK fashion community.
LABOUR BEHIND THE LABEL
Labour Behind the Label (LBL) supports garment workers’ efforts worldwide to defend their rights. LBL educates consumers, lobbies companies and government, raises awareness, and encourages international solidarity with workers. LBL coordinates the UK platform of the international Clean Clothes Campaign. Labour Behind the Label launched and runs the Fashioning an Ethical Industry project aimed at incorporating teaching and resources on social responsibility into fashion college curricula.
PESTICIDE ACTION NETWORK UK
Pesticide Action Network UK (PAN UK) works to eliminate the dangers of toxic pesticides, our exposure to them, and their presence in the environment where we live and work. The PAN UK cotton project targets the use of pesticides on cotton and provides information on organic cotton to the fashion industry
SOCIAL COMPLIANCE ORGANISATIONS
The EFF also seeks to collaborate with social compliance organisations , which monitor the working conditions and wages of factory employees, such as SA 8000, the Fair Labour Association (FLA) and World Responsible Apparel Production (WRAP)
"Chic and Ethic" Grundtvig project

As participant to the « Chic and ethic » project, you will have the opportunity to get involved in one of the most innovative European initiatives dedicated to the promotion of sustainable clothing and to:
➢ Participate at the training session organized in your country (Bucharest, Lublin, Athens, Liverpool, Pesaro, Izmir, Kaunas) at the end of 2009, during which the organizers will explain you in detail the project’s objectives and activities and will debate together with you and the rest of 5 participants from your country the stakes of sustainable clothing ;
➢ Take part at one of the 6 workshops organized in the participating countries, during which you will debate for three days with the rest of the European participants the importance and tools of sustainable clothing and design and you will define the sustainable clothing items that you will design throughout the project ;
➢ Create sustainable clothing items, with materials provided by the organizers from you country and with advices from all the partners and participants ;
➢ Be promoted as a « sustainable designer » on the project’s website (www.chic-and-ethic.eu), during the fashion exhibition organized in Bucharest in June 2011 and in the project’s brochure.
go to: http://www.designinit.org.uk/news/shw-detail.asp?id=1202
Get in touch as soon a possible...
BASECAMP3 Creative industries Incubator
Pacificstream Enterprise Solutions CIC is a new social enterprise established to create a business incubator aimed at supporting early stage development companies from the creative industries.
The Need
The creative industries sector has long been acknowledged as a field of high self employment and includes the following sub-sectors: advertising, architecture, the art and antiques market, crafts, design, designer fashion, film and video, interactive leisure software, music, the performing arts, publishing, software, computer games, television and radio. (DCMS, 2006) This includes writers, editors, journalists and copy writers, graphic designers, web designers, software developers, programmers, technicians, artists, illustrators and professionals working in advertising, marketing and market research.
Our own research undertaken between September 2008 and March 2009 identified a lack of specialist support/initiatives for the sector in Liverpool which was further compounded by the closure of the “Digitalinc” business incubator at Edge Lane in December 2008 and the down scaling of support provided in the city by organisations such as Creativebias.
Research undertaken by NESTA (2003) highlighted that with regard to engaging creative’s with enterprise generic business support and traditional enterprise programmes generally do not work and that there is a requirement for tailored, specialist support such as incubation and virtual incubation programmes.
The absence of such support in Liverpool has a detrimental impact on the local economy in terms of the numbers of new creative start-up businesses, creative business growth and survival rates, jobs created in the creative sector and graduate retention rates in the city, fails to stimulate entrepreneurial activity amongst creative’s and contributes to evidence which demonstrates that Liverpool lags behind the national average in terms of growth in numbers of new business start-ups and numbers of VAT registered businesses.
It is estimated that between 39% - 42% of people working within the creative sector are classified as self employed whereas for the working population as a whole approximately 12.6% are classed as self employed. (Arts Council, 2004) The sector is growing faster than any other economic sector with 6% annual growth between 1997 and 2003 (DCMS, 2006) and it is clear that Liverpool has a considerable pool of talented creative people, all of whom are potential entrepreneurs which with the help of targeted, specialist business support could enable the city to tap into this current untapped potential.
Further independent research and our own research and experience of working within business incubation programmes provides clear evidence of the proven benefits of the business incubation concept in supporting new entrepreneurs and the positive impact they can have on local regeneration strategies with evidence demonstrating that an increase in creative businesses is often perceived as a catalyst for urban regeneration and the distribution of intellectual property.
The business incubator at Elevator Studios in the proposed creative quarter that will make a significant contribution to regeneration in the area by providing a unique and highly flexible combination of business development processes, infrastructure and people to nurture new and existing creative industries businesses, helping them to survive and grow through the difficult and vulnerable early stages of development.
We will offer a wide range of quality, tailored business support services to creative industries companies from within the facility to include:
• Sector specific business advice and guidance (pre-start and start-up);
• High growth coaching;
• Business mentoring;
• Specialised finance and marketing support aimed at improving growth and survival rates;
• Subsidised desk rental;
• Hot desk facilities;
• Workshops; and
• Virtual incubation and online support
In addition we provide specialist creative industry support that includes:
• Networking and trading opportunities with cohabited start-ups as well as other local established creative businesses;
• Bespoke workshops targeted at specialist design software, eg ProTools, ProE;
• Portfolio advice and design and art practice guidance;
• A wide range of support material aimed at the creative industries;
• Research opportunities;
• International and EU networks and job opportunities; and
• Links with creative support agencies, regionally, nationally and internationally
All companies would have the opportunity to receive 24 months intensive support with the intention that after this period of support they will have outgrown the facility and will locate in grow on space within the creative quarter during which time they would receive a further 12 months support.
Stringent selection criteria would be utilised to identify companies with growth aspirations that could make a significant contribution to regeneration in the city.
Our team comprises two SFEDI accredited business advisers and a further adviser who is working towards SFEDI accreditation all of whom have specific experience of both supporting companies from the creative industries and of working within business incubation programmes both “bricks and mortar” and virtual.
Office move

Pacificstream are moving on the 1st November to the Elevator building on Parliament Street, the center of the creative industries.
What the Font for the iPhone
Identify the fonts in a photo or web graphic!
Ever seen a great font in a magazine ad, poster, or on the web and wondered what font it is? Whip out your iPhone and snap a photo, and WhatTheFont for iPhone will identify that font in seconds!
Instant gratification
WhatTheFont for iPhone connects directly to MyFonts’ acclaimed font identification service, which has been helping customers pinpoint mystery fonts for 10 years. It works via Wi-Fi or the mobile phone network, so you can get your font fix right there on the spot.
How to create a web site using Posterous
This is from Andrew Dubber of New Music Strategies on how we made a web site for a band he enjoyed that hadn't got a web site.
"So we made them a fan site…
What we did
In fact, what we did was very simple – and we’d encourage anybody else with an internet connection who has the same Road to Damascus experience with a band that we had to try something along these lines.
1) Posterous
We set up a Posterous account. It’s really simple – and it means that anything we want to put up on the blog, anything the band wants to put up on the blog, or anything that any other fan wants to put up on the blog can be done with a simple email.
2) Domain
We found a domain name (http://thisisislet.com) that we thought was good, and paid pretty much exactly what it would have cost to buy their CD, had they had one for sale. By following some very simple instructions on the domain provider’s site, and on the Posterous site, we made the URL point at the Posterous page.
3) YouTube
I had my Flip camera handy, and had shot some footage of the gig. We also collared the band on their way out the door, asked them to sit down on the stairs and introduce themselves. Upload the video to Youtube, email the link to Posterous – and Bob’s your uncle.
4) Flickr
Someone else at the gig had a flash looking camera, and he’d been taking some shots. We asked him to send us the photos, and he tweeted us a link to the Flickr set he’d made. So we used FlickrSlidr.com to make a nice, compatible version of the slideshow, and emailed that to Posterous. Job done.
5) Words
I wrote a quick review of the gig, and emailed it to the Posterous email account. Again – very simple, and there it is.
Really simple stuff. We made it, tweeted about it and got excited about it. Less than 24 hours later, close to 1000 people have visited, checked out the band and have, at least, now heard of the amazing band that is Islet.
The band were a bit bewildered, and possibly a little bit frightened by it all as it happened. They thought we were from the future. But we’re not. This is what can happen now, and it can happen easily.
So the big question is… are YOU amazing enough for your fans to be inspired to do something simple and thankful like that?
UPDATE: We just made them a t-shirt on Spreadshirt. Buy it here – all profits go straight to the band! (and of course, you could do the same yourself – it’s really simple)."
I've used Posterous and it works. You can even set it up from your iPhone...its so easy.
A Vision of the Future
Pacificstream was represented at the Creative and Innovation Best Practice Event in Birmingham on 14th July 2009. Twenty seven projects were chosen as exemplars under the Life Long Learning Programme.
Roy Jones, Director presenting Karine Jacques Head of Leonardo UK with learning materials produced as part of the Au Pairs project.
New Music Strategies
Andrew Dubber's New Music Strategies attempts to unpick and explain what’s going on in the online music environment - and from that, develop strategies to help independent musicians and music businesses cope and thrive in a changing media environment.
A very useful blog, go to http://newmusicstrategies.com/ebook/ for "20 Things you must know about Music Online" and download the eBook.
The Future of the Music Industry
What is happening to the music industry?
In short, the traditional music industry has been beaten, battered and completely transformed by a perfect storm of new technologies. It actually started with the introduction of the CD back in 1982. Music was digitized and encoded on the CDs which we all bought to replace and enhance our vinyl collections. Then, along came the MP3 which enabled us to compress those CD song files down to manageable sizes and file sharing began. The next nail in the coffin of the traditional music industry was the emergence of MP3 players led by the iPod and digital retail led by iTunes. Once people became used to that, who wanted to carry around a CD case? Finally, the plummeting cost and decreasing technical knowledge required to make a decent sounding recording sounded the death knell for the major music labels, the backbone of the traditional music industry.
The music labels were society's music filters. They were responsible for finding the best talent, nurturing it, promoting it and distributing it all over the world. But the labels were also incredibly inefficient. For each act they successfully promoted and on which they turned a profit, there were dozens, even hundreds of failed acts and artists in whom the labels had invested and had lost money. Few industries would have been able to operate with such numbers but the music industry had thrived under this system; mostly due to the large amounts of cash that were made with every success. With new technologies affecting almost every aspect of the ecosystem (from song creation to mass distribution) the labels could do little to prevent the demise of their business. Seeing opportunity before them, entrepreneurs emerged with ideas about how the whole industry could be run more efficiently.
Today, music is increasingly sold as digital files that you download to your computer and then put on your mobile device such as your iPod. Other services are increasingly enabling you to stream music on demand. Under that arrangement, you never actually own any music. You simply have access to all of it all the time. Physical music retail stores are going out of business and soon won't exist as stand-alone shops.
Anyone can record and upload a song.
On the music creation side of the value chain, the cost of recording and producing a song has fallen through the floor. What used to cost tens of thousands of dollars and had to be done in a professional recording studio can now be done in a bedroom on a laptop computer. This is a great development that enables creative talent to emerge even in the absence of musical ability or even any musical knowledge. On the other hand, it has caused a veritable avalanche of new music to pour onto the web -- much of it of dubious quality. Even the largest physical music stores couldn't carry much more than 10,000 titles. That's nothing compared to what's now available at the click of a mouse. MySpace alone is said to host over 10 million acts. Other sites that cater to artists have hundreds of thousands of bands signed up to their services.
It is a jungle out there! How can the fans find the needles in the haystack they want to hear? How can the artists locate their future fans? It's the fundamental problem the labels were solving but now they can't do it effectively. There's too much music for them to even try to filter effectively and nobody wants to buy their CDs anyway, so how can that work even be funded? The sale of digital files isn't even coming close to compensating for the loss of revenue on the sale of physical goods so now there's much less money to compensate for the labels' inherent inefficiencies. In fact, most insiders believe recorded music will cease to be paid for by the end consumer. It will instead either be free (built into the cost of marketing other products) or built into the cost of other services you pay for such as your Internet and cable TV bill or your mobile phone service. It will feel free and the actual revenue generated from the distribution of recorded music will be a fragment of what it has been historically. So, where does that leave us?
Fortunately, it's all going to be OK. There are dozens of emerging companies that are taking on these challenges and there are some really good ideas. It's interesting to see the variety of approaches. Most agree that the currency of exchange for recorded music will be the attention of the fans instead of their money. If an artist can get attention they will be able to sell tickets to their shows, license songs to soundtracks and get money for endorsing products. The labels held the key to getting access to big opportunities but now the artists and their managers have to find other avenues.
In spite of the reduced barriers to music creation and access to easily have your song distributed to all of the digital outlets (see services such as TuneCore or The Orchard) it still almost always requires mass exposure in order for a song to really take hold and begin to earn some money. That means that once a song is created, it still requires enormous effort, time and resources to "push" and promote that song within the industry. Songs must still come to the attention of someone who has an opportunity. The gatekeepers, such as music supervisors in Hollywood, ad agencies, program directors and video game designers remain and will continue to remain in place playing a valuable role.
So, real change will come by leveling the playing field and by giving individual artists equal access to mass-exposure opportunities. This is the challenge we're trying to solve with our new Music Xray service. (Pardon the plug but I can't describe the solutions to the industry's toughest challenges without describing our own solution since it represents our best thinking and thus my opinion).
Think of Music Xray as a kind of YouTube for songs in that each Music Xray represents one song. Each Music Xray get s a unique URL (just like a YouTube video) and each Music Xray can be embedded elsewhere around the web (again, just like a YouTube video). But that's where the comparison with YouTube ends because a Music Xray is more than just an embeddable song player. Each Music Xray comes with a stack of modules that open and close (see here) and each module contains specific information about the song, such as its lyrics, how many times it is mentioned on Twitter, in blogs, how many times it is traded on peer to peer networks, what it's market potential is, what kind of license under which the song is available, what other songs it sounds like, among much other information. In addition to providing all of this information to the song owner (and anyone else they want to share it with), having so much information on each song allows us to provide a free filtering engine to the entire song buying music industry.
Imagine you're an advertising executive and you want to license a song for your next ad campaign. You want something that sounds like "Brown Sugar" by Rolling Stones, which has 130 beats per minute, has the words "Russian roulette" in the lyrics, that has at least a 50% chance of becoming successful in a particular market, that already has a growing number of fans and an available license. The filtering system at Music Xray will soon provide that level of detail and that level of filtering ability. It will be a revolution in how that part of the business operates.
The important thing for artists is to have their music in databases of this sort. The one at Music Xray is particularly attractive because it will be open to anyone in the industry who wants to leverage Music Xray's search capabilities. For a song owner, having their song in the Music Xray database will make it discoverable by anyone and reduces the work artists must do to promote their music within the industry once they've recorded it. It also reduces the work that music supervisors have to do when filtering hundreds of songs for each opportunity.
How will music consumption work?
From the music fan's perspective, music recommendation engines will become a ubiquitous part of our lives, and not just for music and entertainment products but for many consumer goods and services. You've seen the ads for Angie's List which compiles and features customer reviews of household and professional services. Amazon has been recommending books and other products for years based on what others with consumption habits similar to yours have purchased. This is just the beginning of where recommendations and "relevancy filtering" is going.
The best recommendation systems will be very sophisticated. They will expose you to enough of the "familiar" for you to feel like the system "gets" you and understands your tastes. They will expose you to enough of the "new" for you to feel like you are growing and evolving in your own unique direction. They will also keep you sufficiently in tune with your peers and with those who are like you for you to feel like you belong to a larger collective. They will know the difference between you at age 25 and you at age 45 and they will know which products you buy for yourself and which you purchase as gifts for others -- an important distinction for companies when making future recommendations.
There are a number of problems for the music industry to sort out but things are taking shape. One thing for certain is that the fans will not suffer. There is now and there will continue to be more music available than ever before and it will become easier to find and enjoy. It will cost less and more artists will earn a living making it.Pacificstream Information has moved
2nd Floor, Baird House,
Liverpool Innovation Park,
Edge Lane,
Liverpool L7 9NJ
UK
Supporting Entrepreneurs with Ambition in the North West

In collaboration with Winning Pitch Pacificstream is going to be supporting potential high growth businesses in the creative sectors. If you feel you are eligible contact Ray Haigh at Pacificstream or Winning Pitch direct, details below.
The High Growth programme is a three year business coaching initiative aimed at ‘high growth’ businesses and entrepreneurs. It will support budding entrepreneurs with ideas that can achieve a turnover of £500,000 within three years, and established SME’s with ambition and capacity to expand by at least 20 per cent a year.
Winning Pitch is delivering the High Growth Programme on behalf of the Northwest Regional Development Agency and in partnership with Business Link. Enquiries received by Business Link for the initiative are channelled through to Winning Pitch and the High Growth Team will visit and review in more detail your suitability for the programme. Working in partnership with Business Link, Winning Pitch will ensure that the qualifying businesses gain access to the suite of services available.
If you are interested in finding out whether you are eligible for this programme you should contact
Sandra Wood
Winning Pitch
Tel: 0161 918 6785
Fax: 0161 918 6781
email: s.wood@winning-pitch.co.uk
The Power of Visual Thinking
Visual thinking is our brain’s natural way to solve problems creatively. We picture the problem and its various outcomes in our mind’s eye. Ancient humans doodled solutions to their problems on cave walls. But in today’s world—especially in business situations—we’re in the habit of making lists, outlines, and spreadsheets, using only one dimension of our brains.
Visual thinking taps into multiple brain centers, getting us to the heart of the problem more quickly and helping us use creativity to solve problems, manage projects, streamline processes, communicate information, and gain buy-in from team members.
What are Mind Maps?
A mind map uses visual thinking to create an organized display of the plan, problem, or project—a diagram that mirrors the way our brains naturally processes information. Information and tasks radiate out from a central theme or goal, rather than falling below a header, as in a list. Related items link with connecting lines. New items can be captured randomly and then organized into the larger scheme, with new ideas flowing naturally as the map gains detail. Information can be illustrated with symbols, words, color, images, links, and attachments to add context, helping to reveal new directions, greater clarity, and big ideas.
A mind map works the way the human brain works, aided by a powerful graphical process. It frees the mind to think, visualize, and understand in ways that go beyond multi-paged linear documents. So when we need to brainstorm, plan, learn, organize, save time, improve recall, and manage the details of a complex life, a mind map is a great place to do it all.
From the Facebook group - Let's stop calling it the CREATIVE INDUSTRIES
I originally set up this group as a spontaneous reaction to something I saw on a brochure for a Creative Industries conference. But what it has made me realise - and this has partly been driven by your responses - is that I do want to challenge the concept that referring to the arts and creative ventures as industries is at all useful in the 21st century.
The arts and creative activity do have an important contribution to make to the way society, including business and industry, are going. But we will not make that contribution by merely referring to ourselves as creative industries and following them blindly into a cul-de-sac of their making.
We have always had ways of working, ways of creating, ways of being that are very different to industry (see what happened to Damien Hirst when he decided to become an industry rather than an artist) - ways which I believe are of value and import not only to the creative economy but to the wider economic landscape that we are grappling with at the present time.
Instead of embracing the old formulaic approaches to society’s economic and social welfare and well-being, surely this is the moment for the arts and creative sectors to take up the role that they have played so well in the past - of being the grit in the oyster shell, the provoker of new ideas, the catalyst for change.
I want us to be leading business into new ways of thinking, new ways of working and new ways of being. I am hoping to take this thinking forward in as many positive ways as I can and would love you to join me in developing this thinking.
Chrissie Tiller
UK government backs open source
Tom Watson MP, minister for digital engagement, said open source software would be on a level playing field with proprietary software such as Windows.
Open source software will be adopted "when it delivers best value for money", the government said.
It added that public services should where possible avoid being "locked into proprietary software".
Licences for the use of open source software are generally free of charge and embrace open standards, and the code that powers the programs can be modified without fear of trampling on intellectual property or copyright.
According to some in the open source industry, the shift from proprietary standards could save the government £600m a year.
Simon Phipps, chief open source officer for Sun Microsystems, said the UK government's stance was part of a "global wave" of take up for open source in governments.
"We waste a fortune on proprietary computer software because of paying for licences and promises up front and not demanding value," he said.
Mr Phipps said schools, government departments and public services would have a "crucial freedom" because of the choice of whether to pay for support and training when using open source software.
The government's action plan could see a wave of open source software being deployed in areas such as office applications (word processing and spreadsheets), document management and database infrastructure, the backbone of many large-scale IT systems.
'More teeth'
Steve Shine, European vice president of Ingres, an open source support vendor, said the government's action plan had "more teeth" than policies being adopted in other countries because the plan was tied into policies regarding how IT managers procure new software.
He said the move had partly been driven by a series of high-profile IT failures in recent years that had relied on proprietary software.
He said: "Open source can help avoid many of the hidden costs of proprietary software such as making organisations re-pay for licences if they want to shift use of a particular piece of software from one place to another.
"This is irrelevant in the open source world."
Announcing an open source and open standards action plan, the government said it would:
* ensure that the government adopts open standards and uses these to communicate with the citizens and businesses that have adopted open source solutions
* ensure that open source solutions are considered properly and, where they deliver best value for money are selected for government business solutions
* strengthen the skills, experience and capabilities within government and in its suppliers to use open source to greatest advantage
* embed an open source culture of sharing, re-use and collaborative development across government and its suppliers
* ensure that systems integrators and proprietary software suppliers demonstrate the same flexibility and ability to re-use their solutions and products as is inherent in open source.
Government departments will be required to adopt open source software when "there is no significant overall cost difference between open and non-open source products" because of its "inherent flexibility".
Expected backlash
Mr Phipps and Mr Shine said they expected a backlash from proprietary software firms.
"I am absolutely certain there have been communications extremely high-up in proprietary vendors with management high up in government," said Mr Shine.
Mr Phipps added: "Measured over the short term traditional vendors will cut prices back, end load contacts and do everything to appear cheaper.
"But the real value with open source comes from giving users a new flexibility."
He said the widespread adoption of open source software in public services could also have a knock on effect to the ordinary consumer.
"It's already happening to significant extent in the UK. Lots of homes are using Firefox and OpenOffice.org.
"It is becoming acceptable and expected."
from the BBC web site
2009 is the European year of creativity and innovation
campaign to draw attention to a specific issue.
2008 was dedicated to intercultural dialogue
with the slogan ‘United for diversity’ and 2009
will be devoted to Creativity and Innovation.
The EU has long recognised creative thinking as key to
success in a global economy. Innovation is an essential
part of both the commission’s climate change package
and its plan to revive the EU economy, now suffering
its worst downturn in decades. In this aim hundreds of
conferences, projects and exhibitions will take place
across Europe during the year, with the common objective
of raising awareness of the need for imaginative solutions
to today’s challenges.
In nowadays changing environment the motor of
development in the world is rapid innovation. As the
EU moves to a knowledge-based economy, it must develop
its potential for creativity. In particular, Europeans must
learn to embrace change and be receptive to different
strategies. According to the Edcution Commissioner
Ján Figel, this learning process must already begin in
schools, and traditional educational requirements shall
be mixed with new teaching concepts, like giving young
people ‘soft skills’, for example sense of initiative, etc.
The European Year of Creativity and Innovation has
the objective to raise awareness of the importance
of creativity and innovation for personal, social and
economic development, to disseminate good practices,
stimulate education and research, and promote policy debate and development.
The Year addresses the following themes:
· fostering artistic and other forms of creativity through pre-school,
primary and secondary education including vocational streams, as
well as informal education
· maintaining engagement with creative forms of self-expression
throughout adult life
· cultural diversity as a source of creativity and innovation
· information and communication technologies as media for creative
self-expression
· ensuring that mathematics, science and technological studies promote
an active, innovative mindset
· developing a wider understanding of the innovation process and a more
entrepreneurial attitude as prerequisites for continued prosperity
· promoting innovation as the route to sustainable development
· regional and local development strategies based on creativity and
innovation
· cultural and creative industries including design – where the aesthetic
and the economic coincide
· innovation in public and private services
Sources:
http://ec.europa.eu/news/e
http://www.create2009.euro







